

All there lores are far weaker than the generic one.

I tried several times, there is no good point in this clan. I usually play random clan and deactivate the dragon pack clan I bought. Personally I didn't need it so I went for Bood, Sweat and Tears for the economy boost.If a basic clan with no bonus and all generic lores exists, it would still be far more powerful than dragon clan. But still get Hard Labor as your first lore. If it is the waves that are doing you in, perhaps the Monster Slayer lore can help. This helps a lot with the bigger waves as it hits everything around him. Upgrade your Dragonkin's tools so they can do a spinning attack. Get your warchief as soon as you can afford him. You don't have to bother healing them as you can just sacrifice them later. Don't forget you can use your civilians to clear wolves early game. Defense towers help a lot against the frozen anamies. Effectively increasing the health of your dragonkin because they now dodge 10%. Start buying thralls early so the price has a chance to drop back down before you have to buy more. 8/8 thralls, sacrifice 1, then buy 2 to reach 9/8. Exception to the first tip is when you have reached your cap for thralls and want to go 1 over the cap. So they are always boosting your economy! They don't need houses and eat only 33% food but deliver 50% work compared to villagers. Never sacrifice thralls unless there is an emerengy that you can't solve any other way. I wish they just had preset maps for conquest GL that just sounds like a super lucky spawn. Maybe worth trying it my way, if you still need help that is. aand it was still so very easy to pass it. No idea how good this strategy is, but it leaves a lot of room for error - it's my 3rd / 4th game with dragon and I made so many mistakes: sent wrong units in the wrong place (rip people), let upgraded tower die for no reason, even played with the wrong essence bonuses and let my warchief get killed lol. I went trading then got to mining + carpentry asap, then medicine and from that point it was stable development. And just turtling really, since a bit latter on it's not even hard to push out (if you even need to). Not having a permanent army the first 3 years and also using civilians to fight. Obviously towers with guardian military path. But what worked for me was a lot of sacrifices, rather than healing early on, and a fast warchief. I'm somewhat reluctant to give you advice on dragon, since I'm clueless about this clan. Also having 2 territories in which you can be attacked by the waves is really good as they split, so maybe restart if that's not the case and you are having hard time. Finished it on extreme and the bots just died after few years, so simply surviving is good enough (at least on extreme and it would be pretty ironic if that didn't happen on hard so you had to go and kill them so the mission became harder. Originally posted by II:You may not need to expand in this mission.


You may not need to expand in this mission.
